![]() ![]() DOOM is all about creating fear with what’s around you - whether that is caused by the sound of demons surrounding you or the combination of demons around you and then said demons throwing fire at you all depends on the situation.ĭOOM VFR takes its time to teach you what you need to know about the situation you’re in - and it’s dire. In terms of quantity, the content here is lean, but the key is that every moment that remains in this streamlined adventure is captured in a virtual reality environment, and for a game that relies so heavily on atmosphere to create fear instead of just throwing jump-scares at you, this means a lot. The core content of VFR is a remixed version of the campaign of the reboot. Fortunately, id Software has found some fine workarounds for some issues, while others are going to remain no matter what. While VR would theoretically be perfect for a game that relies so heavily on atmosphere, what would have to be sacrificed for the move to virtual reality? The control method was also something that would have to be modified since movement in tight spaces can be tough in VR. ![]() The announcement of DOOM VFR this past June led to a lot of excitement, but also many questions. ![]() We loved it on its original hardware and the recent Switch port was a fantastic success as well. DOOM‘s 2016 reboot was a smash hit the second it hit the PC, PlayStation 4 and Xbox One.
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